
About Age of History
There are two maps in the game:
- Earth | [342 Provinces]
- Kepler-22b | [404 Provinces]
Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.
After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.
About the Map
- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.
- Transparent provinces are neutral. Provinces with color belong to other civilizations.
- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right.
- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).
The Treasury
- Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).
• Orders - Normal View
- Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.
- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.
- Build: construct a building in the selected province (see Building Types). This costs money.
- Disband: remove units from the selected province. This decreases military upkeep.
- Vassal: creates a vassal state with another civilization.
- Annex: brings a vassal state back under your full control.
Orders - Diplomacy View
- War: declare war on a civilization.
- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.
- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.
- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.
- Kick: end an alliance with a civilization.
- Support: give money to a civilization.
• Building Types
- Fort: gives a province a defense bonus.
- Watch tower: allows you to see army numbers in neighboring provinces.
- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.
Gameplay
Age of History Screenshots
Old Versions of Age of History
Age of History FAQ
1. 1. What is Age of History?
Age of History is a turn-based grand strategy game that allows players to experience the entire span of human history, from the dawn of civilization to the distant future. Players can choose from a wide variety of civilizations and lead them to glory through military conquest and cunning diplomacy[2][4].
2. 2. Is Age of History available on Android devices?
Yes, Age of History II is available on Android devices through the Google Play Store[2]. The game is also available on PC via Steam[4].
3. 3. How do I download Age of History on Android?
To download Age of History II on Android, search for "Age of History II" on the Google Play Store and follow the prompts to install the game on your device[2].
4. 4. What are the key features of Age of History?
Key features of the game include:
5. ●Simple to learn yet challenging to master gameplay[2][4]
●Ability to play as various civilizations, from large empires to small tribes[4]
6. ●Spanning thousands of years of history, from the Age of Civilization to the future[4]
●Engaging single-player campaigns[4]
7. 5. Is there an online multiplayer mode in Age of History?
No, Age of History II does not currently support online multiplayer. It is a single-player experience[4].
8. 6. How do I win in Age of History?
The objective in Age of History is to either unify the world or conquer it through military might and diplomatic cunning[2][4]. Players must carefully manage their civilization's resources, military, and relationships with other civilizations to achieve victory.
9. 7. What are some tips for new players in Age of History?
Some useful tips for new players include:
10. ●Focus on building a strong economy and population growth[5]
●Carefully manage your military and use tactics like amphibious assaults strategically[5]
11. ●Utilize diplomacy options like offering vassalization to gain advantages[5]
●Be aware of potential game-breaking bugs and glitches, such as the "2000 turns glitch"[5]
12. 8. Are there any known issues or bugs in Age of History?
Yes, the game has been known to experience issues like the "2000 turns glitch" that can potentially ruin long-running campaigns[5]. Developers are aware of these problems and are working to address them.
13. 9. Where can I find more information or support for Age of History?
For more information or support, you can visit the official Age of History website[1], check user reviews on the Google Play Store or Steam, or engage with the game's community on forums and subreddits like r/AgeOfCivilizations[5].
14. 10. When will Age of History 3 be released?
Age of History III is currently scheduled for release in 2024[3]. The game is being developed by Łukasz Jakowski and is expected to build upon the success of the previous installments in the series.
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