Conway's Game of Lifeについて
Conway's Game of Life
Conway's Game of Life, invented by mathematician John Conway in 1970, is a fascinating simulation of cellular automata. This game unfolds on an infinite two-dimensional rectangular grid, where each cell can exist in one of two states: alive or dead. The evolution of the grid is governed by a set of simple yet profound rules that determine the fate of each cell based on its current state and the state of its eight neighboring cells.
The initial configuration serves as the first generation. In each subsequent generation, the status of every cell is updated simultaneously according to these rules:
- If a cell is alive, it will remain alive if it has exactly 2 or 3 live neighbors.
- If a cell is dead, it will come to life if it has exactly 3 live neighbors.
These straightforward rules give rise to surprisingly intricate patterns and behaviors. For instance, certain initial configurations can lead to oscillating structures, gliders that move across the grid, or even more complex patterns that grow and evolve over time. Interestingly, Conway experimented with various rule sets before settling on the ones described above. Some rule variations result in rapid extinction or uncontrolled growth, while others yield the most complex and intriguing dynamics at the delicate balance between these extremes.
This delicate equilibrium not only makes Conway's Game of Life captivating but also offers insights into the broader principles of complexity and chaos theory. It remains a timeless classic in the realm of cellular automata, providing endless opportunities for exploration and discovery.